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3do_sol_pymd_key.3do
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Text File
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1999-11-15
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5KB
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143 lines
# MODEL 'sol_pymd_key.3do' created from 'H:\Amodelx\sol_pymd_key.3do in VISUAL mode with ver4.65.'
###############
SECTION: HEADER
3DO 2.3
###############
SECTION: MODELRESOURCE
# Materials list
MATERIALS 2
0:pymd_key_top.mat
1:pymd_key_eye.mat
###############
SECTION: GEOMETRYDEF
# Object radius
RADIUS 0.024500
# Insertion offset
INSERT OFFSET 0.000000 0.000000 0.024500
# Number of Geometry Sets
GEOSETS 1
# Geometry Set definition
GEOSET 0
# Number of Meshes
MESHES 1
# Mesh definition
MESH 0
NAME pymd_key
RADIUS 0.042435
GEOMETRYMODE 4
LIGHTINGMODE 3
TEXTUREMODE 3
VERTICES 8
# num: x: y: z: i:
0: -0.024500 -0.024500 -0.024500 0.000000 0.000000 0.000000 1.000000
1: 0.024500 -0.024500 -0.024500 0.000000 0.000000 0.000000 1.000000
2: -0.024500 0.024500 -0.024500 0.000000 0.000000 0.000000 1.000000
3: 0.024500 0.024500 -0.024500 0.000000 0.000000 0.000000 1.000000
4: -0.024500 -0.024500 0.024500 0.000000 0.000000 0.000000 1.000000
5: 0.024500 -0.024500 0.024500 0.000000 0.000000 0.000000 1.000000
6: -0.024500 0.004900 0.024500 0.000000 0.000000 0.000000 1.000000
7: 0.024500 0.004900 0.024500 0.000000 0.000000 0.000000 1.000000
TEXTURE VERTICES 21
0: 0.000500 -0.000500
1: 0.000500 -0.999501
2: 0.999501 -0.599900
3: 0.999501 -0.000500
4: 0.000500 -0.999501
5: 0.000500 -0.000500
6: 0.999501 -0.000500
7: 0.999501 -0.599900
8: 0.000500 -0.000500
9: 0.000500 -0.999501
10: 0.999501 -0.999500
11: 0.999500 -0.000500
12: 0.999500 -0.599900
13: 0.000500 -0.599900
14: 0.999500 -0.000500
15: 0.000500 -0.999501
16: 0.999501 -0.999500
17: 0.000500 -0.000500
18: 0.999501 -0.000500
19: 0.999500 -0.999501
20: 0.000500 -0.999500
VERTEX NORMALS
# num: x: y: z:
0: -0.333333 -0.666667 -0.666667
1: 0.816497 -0.408248 -0.408248
2: -0.872272 0.404942 -0.274159
3: 0.407270 0.756280 -0.512027
4: -0.666667 -0.333333 0.666667
5: 0.408248 -0.816497 0.408248
6: -0.365500 0.678717 0.636987
7: 0.617638 0.286731 0.732331
FACES 12
# num: material: type: geo: light: tex: R: G: B: A: verts:
0: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 1, 0 3, 1 7, 2
1: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 7, 2 5, 3 1, 0
2: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 2, 4 0, 5 4, 6
3: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 4, 6 6, 7 2, 4
4: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 0, 8 2, 9 3, 10
5: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 3, 10 1, 11 0, 8
6: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 4, 8 5, 11 7, 12
7: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 7, 12 6, 13 4, 8
8: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 0, 14 1, 0 5, 15
9: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 5, 15 4, 16 0, 14
10: 1 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 3, 17 2, 18 6, 19
11: 1 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 6, 19 7, 20 3, 17
FACE NORMALS
# num: x: y: z:
0: 1.000000 0.000000 0.000000
1: 1.000000 0.000000 0.000000
2: -1.000000 0.000000 0.000000
3: -1.000000 0.000000 0.000000
4: 0.000000 0.000000 -1.000000
5: 0.000000 0.000000 -1.000000
6: 0.000000 0.000000 1.000000
7: 0.000000 0.000000 1.000000
8: 0.000000 -1.000000 0.000000
9: 0.000000 -1.000000 0.000000
10: 0.000000 0.928477 0.371391
11: 0.000000 0.928477 0.371391
###############
SECTION: HIERARCHYDEF
# Hierarchy node list
HIERARCHY NODES 2
# num: flags: type: mesh: parent: child: sibling: numChildren: x: y: z: pitch: yaw: roll: pivotx: pivoty: pivotz: hnodename:
0: 0x0000 0x00001 -1 -1 1 -1 1 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 vlec_null
1: 0x0000 0x00001 0 0 -1 -1 0 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 pymd_key